I was talking to asdfabout the lag he’s currently experiencing on his computer with the tests we run, and I decided to profile CrashCourse to see what was taking a long time. This lead to a lot of discussion and internet scouring. We decided it would be best to start using vertex buffer objects and vertex array objects, which is from OpenGL 3.2+. Therefore, the current CrashCourse project on github is done, and there will be a new one later. This change will mean that OpenGL 3.2 is now required, and that there will be a stall in development while we get the new stuff going.
That’s all for now, ~Kenzie