About a month ago I started dredging up some 1 year old projects from the depths of my hard drive. Some of them were almost ready for release, so I’m working on finding out how we’re gonna release things, and then we will dump them there and sell them! Most of them rely on old versions of KCore or on CrashCourse, so this will take a bit of time to do.~Kenzie
The new version of CrashCourse is now called EmergencyLanding! You can find it on the Other tab on this site, under Libraries. It is licensed with GPLv3. EmergencyLanding will be kept more up to date than CrashCourse because I have changed our internal dev system. You can also submit issues if you feel like.
I was talking to asdfabout the lag he’s currently experiencing on his computer with the tests we run, and I decided to profile CrashCourse to see what was taking a long time. This lead to a lot of discussion and internet scouring. We decided it would be best to start using vertex buffer objects and vertex array objects, which is from OpenGL 3.2+. Therefore, the current CrashCourse project on github is done, and there will be a new one later. This change will mean that OpenGL 3.2 is now required, and that there will be a stall in development while we get the new stuff going.
That’s all for now, ~Kenzie